AW: FBX Importer for OpenJFX
Robert Fisher
rfisher at tesis.de
Thu Jul 25 02:37:28 PDT 2013
Hi August,
We've done a few tests with Autodesk's FBX converter. Unfortunately we've found no conversion process where our sample model survives 100% intact.
Here are some examples (using Autodesk's FBX converter *and* viewer, and one of the sample files provided with it, "Bird_Leg.fbx"):
FBX binary -> FBX ASCII: part of the mesh is rotated, part of the animation is lost
FBX binary -> OBJ: part of the mesh is rotated (& animation is of course lost)
FBX binary -> DAE / Collada: the whole mesh disappears
Since even FBX binary -> ASCII conversion can break things, we are considering using Autodesk's FBX SDK (in C++) to import the binary file, then loading it into our Java code via the JNI.
Cheers,
Rob
-----Ursprüngliche Nachricht-----
Von: openjfx-dev-bounces at openjdk.java.net [mailto:openjfx-dev-bounces at openjdk.java.net] Im Auftrag von August Lammersdorf, InteractiveMesh
Gesendet: Donnerstag, 25. Juli 2013 10:41
An: openjfx-dev at openjdk.java.net
Betreff: FBX Importer for OpenJFX
Hi Rob,
I suppose rather COLLADA importers will be available than importers supporting Autodesk's FBX. Do you have any experiences with Autodesk's FBX Converter and the quality of its COLLADA exports?
August
Am Mittwoch, den 24.07.2013, 09:38 +0200 schrieb Robert Fisher
<rfisher at tesis.de>:
> Hi all,
>
> We would like to be able to load FBX files into the 3DViewer app. Are
> there any plans to develop an FBX importer, or is this something we
> should implement ourselves?
>
> Thanks in advance.
>
> Rob
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