JavaFX 3D : PhongMaterial specification questions / issues
August Lammersdorf, InteractiveMesh
sdn at interactivemesh.com
Thu Mar 14 11:17:46 PDT 2013
- How do I achieve transparency for a non-textured Shape3D? Neither
diffuse/specular colors with an alpha value < 1.0 nor
Shape3D.setOpacity(0.5) result in translucent 3D shapes.
- An opaque image used as diffuse map is ignored, but is rendered if
used as a selfillumination map. Is diffuse map still in work?
- A transparent image used as diffuse map is rendered (!), but is not
blended with the diffuse/specular color. Will blending be supported?
- What is the value range of the specular power?
Thanks, August
p.s. Early access release of OBJ and STL importer planned for next
week. 3ds, Collada, and X3D will follow.
More information about the openjfx-dev
mailing list