JavaFX 3D : PhongMaterial specification questions / issues
Chien Yang
chien.yang at oracle.com
Thu Mar 14 12:02:14 PDT 2013
Hi August,
We are aware of the limitations( or bugs) of the 3d prototype in
dealing with material. Our Sample Team has been filing JIRA on issues
they have encountered. It is a bug that color and map do not blend and
we will fix it. Please feel free to file JIRA if we have found new bug
or limitation that you want us to evaluate.
http://javafx-jira.kenai.com/browse/RT-28874 : Add transparent materials
http://javafx-jira.kenai.com/browse/RT-28842 : When both diffuseMap and
diffuseColor are set in PhongMaterial, diffuseMap is not used
The value range of specular power is currently implemented (not spec.)
as byte.
Thanks,
- Chien
On 3/14/2013 11:17 AM, August Lammersdorf, InteractiveMesh wrote:
> - How do I achieve transparency for a non-textured Shape3D? Neither
> diffuse/specular colors with an alpha value < 1.0 nor
> Shape3D.setOpacity(0.5) result in translucent 3D shapes.
>
> - An opaque image used as diffuse map is ignored, but is rendered if
> used as a selfillumination map. Is diffuse map still in work?
>
> - A transparent image used as diffuse map is rendered (!), but is not
> blended with the diffuse/specular color. Will blending be supported?
>
> - What is the value range of the specular power?
>
> Thanks, August
>
> p.s. Early access release of OBJ and STL importer planned for next
> week. 3ds, Collada, and X3D will follow.
More information about the openjfx-dev
mailing list