How to force pixels to hit the screen?
Werner Lehmann
lehmann at media-interactive.de
Wed May 21 08:28:40 UTC 2014
Did you try to lower the priority of your thread(s)? Also, I the
suggestion to wait a few frames, e.g. on the AnimationTimer, made a lot
of sense to me. This will of course slow down total startup time but
there is a better chance of having a complete splash screen.
I am also wondering if there could be some kind of trigger to know when
the splash has hit the screen? Maybe SplashScreen.layoutChildren could
spawn a worker thread (or use runLater) to initialize the rest of the
application.
Werner
On 21.05.2014 09:43, Mike Hearn wrote:
> if there was a way to make the render thread higher priority than the
> rest, that might also work
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