Enhancements to 3D for JFX9?

Felix Bembrick felix.bembrick at gmail.com
Wed Apr 22 04:35:34 UTC 2015


What about:

1) Custom shaders
2) 3D Canvas

Felix

On 22 April 2015 at 11:37, Kevin Rushforth <kevin.rushforth at oracle.com>
wrote:

> Of these, handling transparency / blending is likely for JDK 9.
>
> -- Kevin
>
>
>
> Herve Girod wrote:
>
>> Hello,
>>
>> As a newbie user of Java 3D, I have some suggestions in the back of my
>> head
>> for Java 9, as for example:
>> - managing opacity (alpha) on 3D Node (the most important IMO)
>> - parallel lights
>> - managing far / near clip with parallel camera
>> - some more built-in 3D Shapes would be useful
>>
>> I think that most, if not all, of these are already filed in JIRA.
>>
>> Hervé
>>
>> 2015-04-20 13:15 GMT+02:00 Felix Bembrick <felix.bembrick at gmail.com>:
>>
>>
>>
>>> As awesome as JavaFX is right now, for me it's greatest weakness
>>> especially when compared to competing products is it's extremely
>>> rudimentary support for 3D graphics. Even the old Java3D was considerably
>>> more advanced.
>>>
>>> Is beefing up 3D support in JFX9 seen as a priority and if so what
>>> features are being considered?
>>>
>>> I am not expecting a full-on rival for Unity3D but I am hoping to be able
>>> to build complex 3D games and scientific visualisations using custom
>>> shaders etc. and support for WebGL not just within WebKit itself but in a
>>> stand alone 3D Canvas node with full and extra 3D features.
>>>
>>> Of course all of this must work not just on the desktop but also on
>>> mobile
>>> platforms and embedded where feasible.
>>>
>>> Am I dreaming?
>>>
>>> Felix
>>>
>>>
>>


More information about the openjfx-dev mailing list