Enhancements to 3D for JFX9?

Felix Bembrick felix.bembrick at gmail.com
Thu Apr 23 10:37:36 UTC 2015


Anyone?

Felix

> On 22 Apr 2015, at 14:35, Felix Bembrick <felix.bembrick at gmail.com> wrote:
> 
> What about:
> 
> 1) Custom shaders
> 2) 3D Canvas
> 
> Felix
> 
>> On 22 April 2015 at 11:37, Kevin Rushforth <kevin.rushforth at oracle.com> wrote:
>> Of these, handling transparency / blending is likely for JDK 9.
>> 
>> -- Kevin
>> 
>> 
>> 
>> Herve Girod wrote:
>>> Hello,
>>> 
>>> As a newbie user of Java 3D, I have some suggestions in the back of my head
>>> for Java 9, as for example:
>>> - managing opacity (alpha) on 3D Node (the most important IMO)
>>> - parallel lights
>>> - managing far / near clip with parallel camera
>>> - some more built-in 3D Shapes would be useful
>>> 
>>> I think that most, if not all, of these are already filed in JIRA.
>>> 
>>> Hervé
>>> 
>>> 2015-04-20 13:15 GMT+02:00 Felix Bembrick <felix.bembrick at gmail.com>:
>>> 
>>>   
>>>> As awesome as JavaFX is right now, for me it's greatest weakness
>>>> especially when compared to competing products is it's extremely
>>>> rudimentary support for 3D graphics. Even the old Java3D was considerably
>>>> more advanced.
>>>> 
>>>> Is beefing up 3D support in JFX9 seen as a priority and if so what
>>>> features are being considered?
>>>> 
>>>> I am not expecting a full-on rival for Unity3D but I am hoping to be able
>>>> to build complex 3D games and scientific visualisations using custom
>>>> shaders etc. and support for WebGL not just within WebKit itself but in a
>>>> stand alone 3D Canvas node with full and extra 3D features.
>>>> 
>>>> Of course all of this must work not just on the desktop but also on mobile
>>>> platforms and embedded where feasible.
>>>> 
>>>> Am I dreaming?
>>>> 
>>>> Felix
> 


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