Exception on render thread: "NGTriangleMesh: buildGeometry failed"
Kevin Rushforth
kevin.rushforth at oracle.com
Tue Jun 28 16:18:41 UTC 2016
Glad to hear it.
-- Kevin
GUEVEL, Emanuel wrote:
> It worked.
>
> The problem is not present anymore after switching to a 64-bit JVM.
>
> Many thanks for this. :)
>
> Best regards,
> Emanuel
>
>
> -----Message d'origine-----
> De : Kevin Rushforth [mailto:kevin.rushforth at oracle.com]
> Envoyé : mardi 28 juin 2016 16:33
> À : GUEVEL, Emanuel
> Cc : openjfx-dev at openjdk.java.net
> Objet : Re: Exception on render thread: "NGTriangleMesh: buildGeometry failed"
>
> This suggests that you are running out of native memory. You might consider using a 64-bit JVM.
>
> -- Kevin
>
>
> GUEVEL, Emanuel wrote:
>
>> Hello,
>>
>> I am using JavaFX 8 for a 3D visualization application.
>> I display a set of TriangleMesh and under some circumstances, an exception is thrown on the JavaFX rendering thread ("QuantumRenderer") in NGTriangleMesh.validate().
>> The message is "NGTriangleMesh: buildGeometry failed".
>>
>> I know this exception is thrown when the mesh geometry data are incorrect, but in this case the behavior is inconsistent : the same data may or may not be considered invalid.
>> It seems the problem occurs more often when more memory is allocated to the JVM (via -Xms and -Xms command arguments).
>>
>> I use JDK8u92 32 bits on Windows.
>>
>> Does anyone encounter the same problem ?
>> Do you have a solution ?
>>
>> Thanks in advance.
>>
>> Best regards,
>> Emanuel
>>
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>>
>>
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