Exception on render thread: "NGTriangleMesh: buildGeometry failed"
Jim Graham
james.graham at oracle.com
Tue Jun 28 20:34:50 UTC 2016
Would a better exception help? OOME?
...jim
On 6/28/16 9:18 AM, Kevin Rushforth wrote:
> Glad to hear it.
>
> -- Kevin
>
>
> GUEVEL, Emanuel wrote:
>> It worked.
>>
>> The problem is not present anymore after switching to a 64-bit JVM.
>>
>> Many thanks for this. :)
>>
>> Best regards,
>> Emanuel
>>
>>
>> -----Message d'origine-----
>> De : Kevin Rushforth [mailto:kevin.rushforth at oracle.com] Envoyé : mardi 28 juin 2016 16:33
>> À : GUEVEL, Emanuel
>> Cc : openjfx-dev at openjdk.java.net
>> Objet : Re: Exception on render thread: "NGTriangleMesh: buildGeometry failed"
>>
>> This suggests that you are running out of native memory. You might consider using a 64-bit JVM.
>>
>> -- Kevin
>>
>>
>> GUEVEL, Emanuel wrote:
>>
>>> Hello,
>>>
>>> I am using JavaFX 8 for a 3D visualization application.
>>> I display a set of TriangleMesh and under some circumstances, an exception is thrown on the JavaFX rendering thread
>>> ("QuantumRenderer") in NGTriangleMesh.validate().
>>> The message is "NGTriangleMesh: buildGeometry failed".
>>>
>>> I know this exception is thrown when the mesh geometry data are incorrect, but in this case the behavior is
>>> inconsistent : the same data may or may not be considered invalid.
>>> It seems the problem occurs more often when more memory is allocated to the JVM (via -Xms and -Xms command arguments).
>>>
>>> I use JDK8u92 32 bits on Windows.
>>>
>>> Does anyone encounter the same problem ?
>>> Do you have a solution ?
>>>
>>> Thanks in advance.
>>>
>>> Best regards,
>>> Emanuel
>>>
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