JavaFX graphics performance
Michael Paus
mp at jugs.org
Mon Apr 10 16:59:50 UTC 2017
Hi,
more and more people ask me why I am still doing GUI development in
JavaFX instead
of following the mainstream and use some web technology. One of the
arguments
I could use in the past was performance but nowadays this does not seem
to be such
a valid argument anymore. Web technologies are catching up quickly and
JavaFX currently
has not much to offer here. Actually the general drawing performance is
very bad compared
to what is in principle possible with a modern GPU. I even tried to use
a TriangleMesh
to better exploit the graphics hardware but this approach is also
limited by the fact that
a TrinangleMesh has an excessive memory usage (about 60 times its
nominal memory
consumption). I would therefore like to ask whether there are already
any plans for Java 10
to improve this situation?
Michael
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