MarlinFX upgrade 0.7.5
Laurent Bourgès
bourges.laurent at gmail.com
Tue May 16 21:17:10 UTC 2017
One more comment about '(D)RendererSharedMemory in FX, but not 2D':
This reduces the memory footprint of the RendererContext among Renderer and
RendererNoAA implementations (shared arrays) that can co-exist at runtime
if both AA and NonAA rendering is needed.
As this behavior is unique to JavaFX, I wonder if it is worth to backport
this small difference in Marlin2D where there will be no gain.
Laurent
2017-05-16 23:11 GMT+02:00 Laurent Bourgès <bourges.laurent at gmail.com>:
> Hi Jim,
>
> I didn't notice anything functionally wrong with reviewing the webrev.
>> I'm going to do some basic testing on it now while you create a JBS bug for
>> it and submit for a formal review. But I did notice some discrepancies by
>> diffing the sources against each other which it would be nice to know if
>> they were oversights or "future work". If there is something you think
>> should be addressed now, do that in the process of switching to a formal
>> review (with JBS #) on it...
>>
>
> I will create the JBS bug asap.
>
>
>> I did a bit of diffing:
>>
>> - Marlin2D against MarlinFX
>> - *NoAA against the AA versions
>>
>> and noticed:
>>
>
> Thanks for your carefull analysis, here are my comments below:
>
> - RendererNoAA and DRendererNoAA line 38 are missing a "d" suffix.
>> - RendererNoAA and DRendererNoAA lines 61,90 - missing comment about test
>>
>
> I forgot to synchronize recent changes into RendererNoAA variants: good
> catch !
>
>
>> - Helpers and DHelpers - some adjustment of "pts[ off+1 ]" lines that
>> didn't happen in 2D
>>
>
> I decided to revert those minor syntax changes.
>
>
>> - Configurable constants for Inc/Dec/Quad/Cubic in 2D, but not FX
>>
>
> I hesitated but decided to backport the support for these configurable
> constants in all (D)Renderer(NoAA) (4 variants)
>
>
>> - DRendererSharedMemory in FX, but not 2D
>>
>
>
>> - FloatMath.ceil_f deleted from FX, but not 2D (not used in 2D)
>> - (FloatMath.floor_f is also only in 2D, but it is used in
>> MarlinRenderingEngine)
>>
>
> I decided to leave those FloatMath differences as Marlin2D (and FloatMath
> Tests) do use these methods.
>
>
> Finally I propose another MarlinFX webrev:
> http://cr.openjdk.java.net/~lbourges/marlinFX/marlinFX-075.2/
>
> Changes:
> - (D)Helpers: revert syntax changed in cubicRootsInAB() + fixed comment in
> subdivide()
> - (D)MarlinRenderingEngine: added logs for cubic/quad properties
> - (D)Renderer and (D)RendererNoAA: use cubic/quad properties like Marlin2D
> - (D)RendererNoAA: fixed syntax changes mentioned: missing "d" suffix +
> comment about test
> - MarlinProperties: added quality settings (cubic/quad)
>
>
> PS: I will send an updated webrev for the Marlin2D patch.
>
>
> Regards,
> Laurent
>
--
--
Laurent Bourgès
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