Vulkan
Kevin Rushforth
kevin.rushforth at oracle.com
Thu Jun 22 12:03:26 UTC 2023
Apple's native API is Metal, and that's what we are going to use on Mac
platforms. If we were to do a Vulkan port it would be for Linux (we use
DirectX on Windows). It's certainly something we could consider for the
future, but is not a high priority.
-- Kevin
On 6/22/2023 3:14 AM, Mark Raynsford wrote:
> On 2023-06-22T06:56:48 -0300
> Thiago Milczarek Sayão <thiago.sayao at gmail.com> wrote:
>
>> Hi,
>>
>> Just curiosity. Would a Vulkan implementation offer any improvement over
>> OpenGL in the case of JavaFX?
>>
>> I see that GTK has a Vulkan pipeline.
>>
>> Wayland too, it feels so fast and fluid.
>>
>> And why metal and not Vulkan since it's cross platform and metal isn't?
>>
>> Warning: It may be a stupid question. :)
> I second, third, and fourth this.
>
> I really don't know why any project is pursuing anything other than a
> Vulkan backend for rendering; the tools are better, the API is not
> utterly error-prone like OpenGL, and it works on every platform
> (assuming the presence of MoltenVK for Apple's walled garden).
>
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