Vulkan

Nir Lisker nlisker at gmail.com
Thu Jun 22 13:25:54 UTC 2023


The Vulkan pipeline option has been brought up several times over the past
years. It's a good addition, but it's a lot of work and there aren't enough
people who volunteered to work on it.

Even "upgrading" the DirectX implementation from 9 to 11 hasn't taken off
for the same reason.

On Thu, Jun 22, 2023 at 3:04 PM Kevin Rushforth <kevin.rushforth at oracle.com>
wrote:

> Apple's native API is Metal, and that's what we are going to use on Mac
> platforms. If we were to do a Vulkan port it would be for Linux (we use
> DirectX on Windows). It's certainly something we could consider for the
> future, but is not a high priority.
>
> -- Kevin
>
>
> On 6/22/2023 3:14 AM, Mark Raynsford wrote:
> > On 2023-06-22T06:56:48 -0300
> > Thiago Milczarek Sayão <thiago.sayao at gmail.com> wrote:
> >
> >> Hi,
> >>
> >> Just curiosity. Would a Vulkan implementation offer any improvement over
> >> OpenGL in the case of JavaFX?
> >>
> >> I see that GTK has a Vulkan pipeline.
> >>
> >> Wayland too, it feels so fast and fluid.
> >>
> >> And why metal and not Vulkan since it's cross platform and metal isn't?
> >>
> >> Warning: It may be a stupid question. :)
> > I second, third, and fourth this.
> >
> > I really don't know why any project is pursuing anything other than a
> > Vulkan backend for rendering; the tools are better, the API is not
> > utterly error-prone like OpenGL, and it works on every platform
> > (assuming the presence of MoltenVK for Apple's walled garden).
> >
>
>
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