How to force animation
Tom Schindl
tom.schindl at bestsolution.at
Thu Dec 20 13:13:23 UTC 2018
On 20.12.18 14:09, Giuseppe Barbieri wrote:
> Using *glGetFramebufferAttachmentParameteri* it looks like there is no
> depth attachment on the bound framebuffer, that's why..
>
> Also, it's upside down
Right this is what we found out as well when implementing DriftFX - FX
uses a flipped coordinate system.
Tom
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Tom Schindl, CTO
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