The case for WebGL support
John-Val Rose
johnvalrose at gmail.com
Mon Oct 15 16:11:49 UTC 2018
Yes - I hope so.
But TeamDev (the authors of JxBrowser) have no current plan to port their very high quality product to mobile platforms.
> On 16 Oct 2018, at 03:08, Pedro Duque Vieira <pedro.duquevieira at gmail.com> wrote:
>
> Hi John, and others,
>
> Chromium runs on ios and android so probably, technically, it should be possible to have it run in the future through JavaFX too.
>
> Cheers,
>
>> On Mon, Oct 15, 2018 at 5:05 PM John-Val Rose <johnvalrose at gmail.com> wrote:
>> Hi Pedro,
>>
>> I’m actually using the commercial product known as JxBrowser (for our first commercial JavaFX based product) which is basically a Java wrapper around Chromium and works amazingly well.
>>
>> But it’s not portable to either iOS or Android which is a “headache” to say the least.
>>
>> Graciously,
>>
>> John-Val
>>
>> > On 14 Oct 2018, at 02:01, Tom Schindl <tom.schindl at bestsolution.at> wrote:
>> >
>> > Hi,
>> >
>> > I think Pedro is right rather than investing into WebGL for WebView I‘d invest in using CEF. I think CEF can render offscreen and you can get that Texture ID.
>> >
>> > The missing piece then is that we need a way to map native textures into FX - if only someone would work on that :-)
>> >
>> > Tom
>> >
>> > Von meinem iPhone gesendet
>> >
>> >> Am 13.10.2018 um 15:48 schrieb Pedro Duque Vieira <pedro.duquevieira at gmail.com>:
>> >>
>> >> Not talking about whether this is a needed feature or not, or whether there
>> >> is demand for it, because I don't know. But maybe the webview could be
>> >> based on the Chromium project (the engine behind Chrome browser), to cut
>> >> corners and development time and to have more features than the current one
>> >> has. There many projects based on Chromium (e.g: Electron a cross platform
>> >> solution for building apps, etc).
>> >>
>> >> In fact there is a project called JCEF, which renders the Chromium browser
>> >> into a Swing application.
>> >> Perhaps John you could even already use this in your JavaFX apps.
>> >>
>> >> My 2 cents,
>> >>
>> >>> On Sat, Oct 13, 2018 at 3:20 AM John-Val Rose <johnvalrose at gmail.com> wrote:
>> >>>
>> >>> I know I have mentioned this numerous times but maybe this list is the best
>> >>> place to discuss this particular (missing) feature.
>> >>>
>> >>> For our needs, there are so many reasons why we could really benefit from
>> >>> WebGL support even if, as I've also said before, it were only to enable
>> >>> Google Maps to work in "full" mode.
>> >>>
>> >>> What do others think about this? Am I the only one who feels the need for
>> >>> WebGL as a *priority* feature?
>> >>>
>> >>> Yes, I do understand that it's not as simple as just "turning it on" and
>> >>> does open-up the even larger discussion about JavaFX supporting all the
>> >>> major graphics APIs like OpenGL, Direct3D, Metal & Vulkan.
>> >>>
>> >>> So, can we discuss this? I would really like to get responses from people
>> >>> who have opinions on the merits of WebGL support and also anyone who has
>> >>> the skills/knowledge to best suggest a means of getting this feature
>> >>> implemented.
>> >>>
>> >>> Graciously,
>> >>>
>> >>> John-Val Rose
>> >>> Chief Scientist/Architect
>> >>> Rosethorn Technology
>> >>> Australia
>> >>>
>> >>
>> >>
>> >> --
>> >> Pedro Duque Vieira - https://www.pixelduke.com
>> >
>
>
> --
> Pedro Duque Vieira - https://www.pixelduke.com
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