<Swing Dev> [9] Review Request JDK-8147648 [hidpi] multiresolution image: wrong resolution variant is used as icon in the Unity panel

Rajeev Chamyal rajeev.chamyal at oracle.com
Thu Jul 14 07:08:27 UTC 2016


Hello All,

 

Gentle reminder. Please review the updated webrev.

http://cr.openjdk.java.net/~rchamyal/8147648/webrev.02/

 

Update: simplified the test.

 

Regards,

Rajeev Chamyal

 

From: Alexandr Scherbatiy 
Sent: 22 June 2016 15:46
To: Rajeev Chamyal; Sergey Bylokhov; HYPERLINK "mailto:swing-dev at openjdk.java.net"swing-dev at openjdk.java.net
Subject: Re: <Swing Dev>[9] Review Request JDK-8147648 [hidpi] multiresolution image: wrong resolution variant is used as icon in the Unity panel

 

The fix looks good to me.

Thanks,
Alexandr.

On 6/22/2016 10:49 AM, Rajeev Chamyal wrote:

Hello Alexandr,

 

Thanks for the review. I have updated webrev as per comments.

http://cr.openjdk.java.net/~rchamyal/8147648/webrev.01/

 

Regards,

Rajeev Chamyal

 

From: Alexandr Scherbatiy 
Sent: 21 June 2016 17:37
To: Rajeev Chamyal; Sergey Bylokhov; HYPERLINK "mailto:swing-dev at openjdk.java.net"swing-dev at openjdk.java.net
Subject: Re: <Swing Dev>[9] Review Request JDK-8147648 [hidpi] multiresolution image: wrong resolution variant is used as icon in the Unity panel

 

On 6/21/2016 12:16 PM, Rajeev Chamyal wrote:

Hello All,

 

Please review the following webrev.

 

Webrev: HYPERLINK "http://cr.openjdk.java.net/%7Erchamyal/8147648/webrev.00/"http://cr.openjdk.java.net/~rchamyal/8147648/webrev.00/ 

Bug: https://bugs.openjdk.java.net/browse/JDK-8147648 

 

Issue: Wrong resolution variant is used as icon in the Unity panel.

Cause: The screen transforms are not applied to find the correct resolution variant image in current implementation.

Fix: Applied the screen transforms to graphics object.


 222         int scaleX = (int)tx.getScaleX();
 223         int scaleY = (int)tx.getScaleY();
 224         DataBufferInt buffer = new DataBufferInt(scaleX * width * scaleY * height);

  The fix is in the shared code and the scale factor can have floating point value on Windows. (for example 1.5).
  It is better to round the final width and height after scaling them.
 
  Thanks,
  Alexandr.

 

Regards,

Rajeev Chamyal

 

 
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