<Swing Dev> [9] Review request for 8132119 Provide public API for text related methods in SwingUtilities2

Alexander Scherbatiy alexandr.scherbatiy at oracle.com
Fri Mar 18 15:49:29 UTC 2016


Could you review the updated fix:
   http://cr.openjdk.java.net/~alexsch/8132119/webrev.08/

   - Public TextUIDrawing interface is added to the javax.swing.plaf 
package
   - TextUIDrawing methods description does not mention component 
properties to be more general
   - TextUIDrawing methods are made default
   - L&F sets an instance of the TextUIDrawing to look and feel defaults 
using "uiDrawing.text" property
   - ComponentUI class is not changed
   - Each ComponentUI reads TextUIDrawing from UI defaults
   - There is an interesting issue described in
http://mail.openjdk.java.net/pipermail/swing-dev/2016-March/005509.html
     which is related to the fact that MetalLabelUI returns a static 
field from createUI() method.
     TitleBorder creates a JLabel but does not put it to any component 
hierarchy. In this case SwingUtilities.updateComponentTreeUI() method 
calls MetalLabelUI.uninstallDefaults() on the static metalLabelUI field 
and sets a new LabelUI for ordinary labels. The TitleBorder label UI is 
not changed in this case and it still uses the metalLabelUI field which 
is not initialized.
     It seems that other applications can also use components just for 
drawing and have the same issue.
     For this case the textUIDrawing field is not cleared in the 
uninstallDefaults but just set to a static default value which should 
not lead to memory leaks.

   Thanks,
   Alexandr.

On 29/01/16 19:51, Alexander Scherbatiy wrote:
> On 25/01/16 13:44, Andrej Golovnin wrote:
>> Hi Alexandr,
>>
>>> Could you review the updated fix:
>>> http://cr.openjdk.java.net/~alexsch/8132119/webrev.07/
>> ....
>>> - public TextUIDrawing interface is added to the javax.swing.plaf 
>>> package
>>> - public "TextUIDrawing getTextUIDrawing()" method is added to the
>>> ComponentUI class
>>> - L&F sets an instance of the TextUIDrawing to look and feel 
>>> defaults using
>>> "uiDrawing.text" property
>>> - Look and Feel delegates use the instance of the TextUIDrawing for 
>>> text
>>> drawing and measuring
>> Some thoughts on the current design/implementation:
>>
>> By adding a field to the ComponentUI class the current implementation 
>> increases
>> memory consumption for all Swing applications. And you get the 
>> feeling that
>> there are different implementations of TextUIDrawing per ComponentUI 
>> instances.
>> Personally I can't imagine to have different implementations of
>> TextUIDrawing for
>> a given LookAndFeel. If I would design/implement it, then I would
>> implement it as
>> a property of the LookAndFeel class (similar to LayoutStyle) and not
>> the ComponentUI.
>> Developers can use then the following code to obtain the instance of
>> TextUIDrawing:
>>
>> UIManager.getLookAndFeel().getUIDrawing() // or
>> UIManager.getLookAndFeelUIDrawing() // use this static method as a
>> short cut for the line above.
>   LayoutStyle keeps its instance per App context. The same is for the 
> LookAndFeel
>   when it is got through UIManager.getLookAndFeel() call.
>   It means that accessing an instance of a TextUIDrawing will leads to 
> a time consumption.
>
>   There are 3 main ways of the SwingUtilities2.drawString(...) usage:
>   1. ComponentUI classes
>   2. Components created in UI (like BasicInternalFrameTitlePane)
>   3. Public utilities methods (like WindowsGraphicsUtils.paintText())
>
>   For the cases 1 and 2 it is possible to load and store the UIDrawing 
> instance during installUI()/updateUI() calls to decrease a time access 
> to it.
>
>   For the case 3 it is necessary to get LookAndFeel instance each time 
> (which is taken from an App context)
>   or use the passed JComponent object. It requires to have a public 
> method and the associated variable for each instance of 
> JComponent/ComponentUI/... class.
>> You can use this methods then in JDK too.
>>
>> And maybe rename the TextUIDrawing class to just UIDrawing and add
>> more useful methods,
>> e.g. a method to create a composite font, a method to convert DLUs to 
>> pixels.
>   UIDrawing name may look like it should be used for any UI drawing, 
> not only for text ones. I am afraid that it can be misleading.
>
>   Thanks,
>   Alexandr.
>
>>
>> Best regards,
>> Andrej Golovnin
>




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