Vulkan rendering pipeline dependency on libstdc++

Nikita Gubarkov nikita.gubarkov at jetbrains.com
Fri Nov 10 15:27:08 UTC 2023


Vulkan has both C and C++ API (two types of the latter actually). When
working on the prototype implementation of Vulkan rendering pipeline under
Wayland we have chosen C++ API, as it is better in all aspects, but most
importantly, speeds up development at early stages a lot. However, these
C++ API headers bring a dependency on Standard Library, so this needs to be
discussed:
How do you feel about bringing a dependency on libstdc++?
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