RFR: 8271024: Implement macOS Metal Rendering Pipeline [v11]
Ambarish Rapte
arapte at openjdk.org
Thu Aug 7 05:10:30 UTC 2025
On Wed, 6 Aug 2025 23:17:35 GMT, Nir Lisker <nlisker at openjdk.org> wrote:
>> MTLMesh is the geometry i.e. vertex buffer, index buffer required to render a 3D Shape. So, if we create say 10 Spheres as `Sphere(50)`, then it creates 10 MTLMeshView and only 1 MTLMesh shared among MTLMeshView.
>>
>> The mesh is used on native side, Please check MetalMesh.render() method in the PR.
>> This aligns very much with D3DMesh, ES2Mesh.
>
> Ah, it's used in the native side. Please add a comment saying so because it's flagged as an unused field in Java.
Added a short comment and another line that is present in D3DMeshView and ES2MeshView.
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PR Review Comment: https://git.openjdk.org/jfx/pull/1824#discussion_r2259062227
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